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Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3752
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Posted - 2013.06.19 11:25:00 -
[1] - Quote
Siobhan MacLeary wrote:Why the bonus to Max Velocity on the cargo-spec ships? They're already slow enough to align, why penalize them more?
A bonus to max velocity has no impact on align time or time-to-warp. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3752
|
Posted - 2013.06.19 11:26:00 -
[2] - Quote
Give the Mammoth to ORE and turn it into the second ORE Industrial, a specialist ore & mineral hauler. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3752
|
Posted - 2013.06.19 11:38:00 -
[3] - Quote
Just for reference, Distribution mission cargo sizes:
- 400m3
- 440m3
- 4200m3
- 8000m3
I like that I can choose to run L4 distribution missions in a small, agile industrial. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3780
|
Posted - 2013.06.20 01:10:00 -
[4] - Quote
For the speedy hauler, is there any chance of sacrificing the 5% cargo capacity for 10% max warp speed? Thus both bonuses would be oriented to less boring hauling flights. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3783
|
Posted - 2013.06.20 01:51:00 -
[5] - Quote
Also as a Minmatar capsuleer, I take offence at the Art Department suggesting that the Mammoth is ugly. You want ugly? Check out the entire Iteron range. Who wants to load cargo into a long thin phallus? The Mammoth has what it takes to be a Minmatar industrial: capacious cargo hold, speed, maneuverability (after all, when you pay berthing fees you don't want to waste time getting into and out of the berth) and the awesome, minimalistic, engineering-driven design.
I urge the art department to reconsider their direction with Minmatar ships: we are about minimalistic, efficient, engineering-driven design. So please try using the phrase, "pragmatically engineered" rather than "ugly" to describe our ships?
I will ask my fellow capsuleers to be a little forgiving of the art department. We don't want them redesigning our ships in a fit of rage. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3783
|
Posted - 2013.06.20 02:27:00 -
[6] - Quote
And in addition to tank, what about giving the T1 DSTs +2 warp core stability per level? You want people to use them in lowsec, right?
These ships need to bring something to the table that the Orca doesn't already have. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3808
|
Posted - 2013.06.22 02:50:00 -
[7] - Quote
Linna Excel wrote:One question: why take away the iteron V's role as the best hauler and give it to the amarr?
Counter question: why is there a "best" hauler? Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3810
|
Posted - 2013.06.23 22:29:00 -
[8] - Quote
Mara's "Null Hypothesis": industrials don't need teiricide. Restore their original skill requirements and wait until some other part of the game starts screaming out for some kind of specialised hauler.
At present, the Iteron Mark V is "the best" hauler in terms of capacity. Of course you can stick nano fibres and warp speed rigs on it and it also becomes "the best" hauler in terms of getting stuff from A to B quickly.
If the rebalancer's hands are tied behind their backs in terms of adding new industrials to the Amarr and Caldari lineups, leaving well enough alone is probably the best option. Until there is time for the art department to come up with one or two extra hulls for Amarr and Caldari, just do nothing.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3822
|
Posted - 2013.06.26 22:57:00 -
[9] - Quote
Caitlyn Tufy wrote:The very fact that an industrial command ship is used as a hauler instead of high volume T1 or even T2 industrial ships is a big problem. I don't mind having Orca be a sort of "mobile base" that people are sometimes using it for, but it definitely shouldn't be a stepping stone between T1 industrials and freighters GǪ
I agree wholeheartedly. There should be an ORE industrial that specialises in moving ores, compressed ores, and refined products such as minerals and ice products, ideally replacing the Orca as the "bigger than an industrial, smaller than a freighter" hauler.
It would also be nice if there was another Industrial command ship that was able to run more warfare links, provide a decent sized fleet hangar, have a bonus to tractor range, but no other benefits of the Orca. I'd also like to see an ORE covops with a bonus to survey scanner range in place of any weapon system. And I'd like to see ore sites moved back into the exploration system.
But none of that is really related to rebalancing existing T1 industrials.
Day 0 advice for new players: Day 0 Advice for New Players |
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